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MULTIMEDIA ISSUES AND FUTURE OF MULTIMEDIA

UNIT V 

What are the Internet and the World Wide Web ?

The Internet is a vast communications system linking computers around the world. When two or more computers are linked together, it is called a network. Networks are often configured with a more powerful computer, called a server, that controls the network and provides a large storage capacity. The other computers on the network, called clients, allow users at remote locations to access the programs and data on the server. Businesses, government agencies, schools, and other organizations have been using networks for decades. Networks allow individuals within organizations to communicate and share information. The Internet is a network of networks. It was originally developed by the U.S government and educational research institutions. The Defense Department, was interest in having a communications system that would link together different types of computers and allow government sponsored research to be shared. Universities were interested in having a communications system that would assist in collaboration on research projects and dissemination of research findings.

 

First was the development of two computer features; a visual interface that, with a browser, allowed the user to easily search for information; and a formatting standard specifically designed for the Internet, called Hypertext Markup Language (HTML). Initially internet was text based. There were no photographs, sounds, animations or video. In 1993 a program called Mosaic was developed and became the first popular visual interface that could be used to display web pages. Web pages are documents that are written in HTML and form the basis for the World Wide Web. HTML allows multimedia to be incorporated into the Internet by providing Hyperlinking and the ability to use sound, animation, video and graphics on a web page.

 

When a new opportunity such as the WWW draws the attention of business, there is an enormous amount of money directed toward creating. The following are just some of the unique job descriptions and industries that arose as a result of the commercialization of the Internet:

 

Software developers: The development of software included creating browsers such as Netscape and Microsoft Internet Explorer; which are used to interpret and display HTML documents; creating development tools such as PageMill and Front Page, which are used to create HTML documents and manage web sites; and creating utilities to allow current applications to run over the Internet, for example, Shockwave, which allows Macromedia Director movies to be delivered via the web.

 

Service Providers: These companies provide individuals as well as businesses and organizations access to the Internet and its World Wide Web components.

 

Communications companies: This industry focuses on establishing the infrastructure necessary to provide Internet access throughout the world and to increase the speed of the network.

 

Web specialists: These people specialize in the development and support of web sites. They include webmasters, network & technicians and multimedia developers focusing on creating material for the web.

 

With very little training and only a small monthly fee, an individual could create, place and maintain a home page – a web page that serves as your main menu or home base on the web.

 

Multimedia on the World Wide Web

The world wide web part of the Internet has multimedia capabilities. Browsers such as Netscape Navigator and Microsoft Internet Explorer that interpret HTML documents allow graphics, sound, movies and animation to be delivered to the user. Hypertext Markup Language allows developers to include Hyperlinking in their web documents, giving the user the ability to “navigate” from place to place in a document. An important advantage to develop multimedia applications for the WWW is that web documents are created using HTML standards. There is no standard computer platform and no standard hardware required to run the application on the Internet.

 

Limitations of the Internet

First, the transfer process can be completed more quickly by using compression. Files are compressed before they are sent to the user’s computer and then decompressed as they are needed. In fact, the standard graphics file formats for the web are GIF and JPEG, which are automatically compressed when they are created. GIF stands for Graphics Interchange Format and is the prevalent graphics format for images on the web. JPEG, short for Joint Photographic Experts Group, the organization that created the standard, is used to digitize still photographic images.

Second, a combination of CD and Internet delivery would allow the user to access large files from the CD and other information from the web. An example would be a college class in which a CD is distributed to each student. The CD could contain video clips, 3-D animations, and other large files that are displayed more quickly from a CD than if they were delivered over the web.

 

Third, developers should consider using multimedia elements and development techniques that minimize file sizes. Such shortcuts include using animations instead of video clips, 2-D rather than 3-D animation and 8 bit rather than 16 bit color and sound.

 

There are alternatives to using a modern with standard phone lines that are in use or under development. These include the following:

 

Cable modems: These utilize the coaxial television cable and provide speeds up to 100 times faster than modems using telephone wires.

 

ISDN : short for Integrated Services and existing telephone cables to provide speeds of up to 128 Kbps.

 

T1 lines: These are leased telephone lines that provide speeds at 1.5 Mbps.

 

T3 lines: These leased telephone lines provide speeds of 44.7 Mbps.

 

All of these techniques can provide faster transfer of data, and companies and organizations use them to connect their intranets as well as to connect externally to the Internet. Intranets are internal organization networks that look and function like the Internet. Companies set up an intranet for a number of reasons:

 

To provide a way for employees to collaborate on projects

 

To provide access to company information such as sales or new product data

 

To announced new policies or company events

 

To deliver multimedia training materials

 

Developing Multimedia for the World Wide Web

HTML is used to format the appearance of a document and to create links that allow the user to navigate throughout the document. Formatting, such as centering a heading or underlining a word, is done through the use of tags.

 

Creating hyperlinks using HTML requires identifying the element that is to be linked and the destination for the link. When the user clicks on the word, the linked document is displayed. HTML also allows a developer to easily insert graphics into a document. Creating an HTML document is as easy as using a word processor to type the text with the formatting codes or using an HTML editor to insert the codes automatically. HTML has limited capabilities, however, and required a programming language like Java to produce sophisticated features such as creating animations and search a database. Java, developed by Sun Microsystems, has become popular for programming web related applications. It is a powerful language and is used to extend the functionality of HTML. Java could be used to

Create an application that tracks stock prices and periodically displays them on a web page. Such programs, called applets, are developed for one specific purpose and like template can be used in more than one application.

 

Another consideration when programming for the web is the Common Gateway Interface (CGI), a coding standard that allows programmers to write applications in various languages for the web. CGI programs run on the server and provide a way for server based programs to obtain information from a user and return information to the user. A typical application is one that allows the user to search a database.

 

Using the Web as a source of Multimedia Material

The World Wide Web is an excellent source of clip art, sound and video clips, and photographs that can be used in a multimedia title. Virtually every company that provides these elements has a web site and offers the ability to search its database for the desired material, pay for it, and often download it from the web. PhotoDisc website has more than 50,000 digital images in categories such as People and Lifestyles, Science, Technology and Medicine, Nature, Wildlife, and the Environment and Business and Occupations. You can search and download images as well as order from the CD-ROM collection and obtain a company catalog.

 

An example of a website for music and sound clips is the Multi Media Music site (www.wavenet.com) developed by Partners in Thyme. The site provides high quality audio for computer presentations and multimedia projects and includes sound utilities for the PC, sound effects, and music loops.

 

An example of a website with video clips is Four Palms (www.fourpalms.com). This site has royalty free video clips in AVI, QuickTime and MPEG formats.

 

Another way to locate multimedia materials is to search the web using one or more of the search engines. Whenever the web is used to obtain material such as sound clips or graphics images, care should be taken to ensure that copyright laws have not been violated.

 

Viewing Multimedia on the Web

When developing multimedia for the web, you need to understand how multimedia elements are viewed when delivered via the Internet. If you develop a multimedia title with sound, animation and video, for example, place the tile on a CD, you could specify the configuration need by the user (MP3 PC). Web pages, however, are viewed with web browsers, which are limited in their ability to automatically display certain files, including various image types as well as animations, video and sound clips. Macromedia Director is a popular program for creating animations. A Director “movie” can be saved in a format that allows it to be played directly from a CD. In order to play a Director movie from the web, an additional program – shockwave needs to be installed on the user’s computer.

 

There are two types of programs that are used to view elements not viewable with a browser alone: helper applications and plug-ins.

 

Helper applications display an element (such as a video clip) in a separate window on the user’s monitor. A plug-in (such as Shockwaves) displays an element as though it were part of the browser. Because helper applications run independently, the user must download the application onto a hard drive and then configure the browser to use the application whenever a particular kind of file is encountered.

 

Animation on the Web

Incorporating animation is an excellent way to increase the appeal of a website and help ensure return visits. Animations can be as simple as blinking text, marquee like scrolling headlines, rotating logos, and 2-D action figures or as complex as 3-D virtual reality environments with user control.

 

Animated text: Using the HTML <blink> tag, you can cause text to flash on and off. To have the words YEAR END SALE blink in the webpage document, you would include the following HTML code : <blink>YEAR END SALE</blink>. Another way to animate text is by using a scrolling or marquee type action to scroll text across the screen

 

 

Animated GIF: The GIF graphics file format is a standard for the web GIFs are still images that can be combined to create an animation. A program called GIF Builder allows you to create an animation by displaying a series of GIF file. GIF Builder includes features for adjusting the speed of the animation and how many times it is played.

 

Director movie: A Director animation can be played using the Shockwave plug-in. This is a way to create somewhat sophisticated animations and have them delivered via the web.

 

3-D environments: The computer language used to create 3-D environments on the web that allow the user to move through a space or explore an object is called Virtual Reality Modeling Language (VRML). VRML technology is especially useful in creating games and educational titles. You need a browser that supports VRML or a plug-in to display VRML applications.

 

MULTIMEDIA ISSUES

1. COPYRIGHT ISSUES :

The laws of copyright are designed to protect intellectual property rights and provide potential monetary rewards for inventiveness and hard work. In this way they foster creativity. However, the ease with which material can be copies, digitized, manipulated, incorporated into a title, and delivered to a mass market has prompted concern about the adequacy of existing copyright laws as they apply to the multimedia industry. Consider the following:

 

Videotapes and videodiscs can be rented and played on a VCR or videodisc player linked to a computer, allowing the images to be captures and digitized.

 

TV programs can be captured from a television connected to a computer. Scanners are used to digitize printed material, photographs, and slides.

 

Computers equipped with audio cards can capture and digitize music and other sounds from CDs and audiocassettes.

 

Once in digital form, any number of changes can be made to images and sounds, The Mona Lisa can be given blue eyes, a Kenny G sound clip could be synchronized with Mickey Mouse playing the saxophone. All this can be done from the desktop.

 

Business models providing licensing agreements and royalty fees have been in place of many years to provide protection and payment to those in the music, movie and publishing industries. Copyright holders are leery of how multimedia developers can s easily manipulate digitized material and how quickly and widely it can be distributed, especially over the Internet.

 

There are several options available to a multimedia developer for obtaining content, including acquiring rights to copyrighted material, utilizing non-copyrighted or public domain material, creating the material in house, or contracting for original material.

 

Acquiring Rights to Copyrighted Material

Simply purchasing a videotape or music CD does not authorize the buyer to copy a video or sound clip. No rights beyond personal use are provided. In order to use copyrighted material, a developer must determine which rights are needed. This can be complicated. For example, obtaining the right to use a video clip does not necessarily mean you have the right to use the music or a particular character in the video, nor does it necessarily mean that you can use the video clip in both a CD-ROM and on the Internet. These may require separate licensing agreements. In addition, there may be restrictions on granting permission to use copyrighted material, such as for nonprofit applications only.

 

After determining which rights are needed, the developer must identify who has the ability to convey them. In the music industry, a song writer may hold the copyright, but it is usually administered by a music publisher, who in turn may employ an agency to negotiate and collect license fees. Despite these organizations it is sometimes necessary to locate an individual who holds the copyright (author, artist, singer or photographer) and negotiate the desired rights.

 

Using Material in the Public Domain

Materials that have no copyright are said to be in the public domain and can be sued without permission. Either no copyright was issued, the copyright has expired or it was not renewed. There may be legal considerations when using public domain materials, especially those related to derivative works, trademarks, and people.

 

Derivative works are based on an original work, such as translations, abridgements, adaptations, or dramatizations. A trademark is a name, symbol or other device identifying a product; it is officially registered with the U.S. government, and its use is legally restricted to its owner or manufacturer.

 

Trademark protection covers the title of a publishable work and, in the case of fiction, often the name of its characters. The rights of individuals include what’s known as the Right of Publicity; this is a legal basis for requiring permission and payment for using a person’s name, image, or persons.

2. PRIVACY ISSUES

In 1994 a CD-ROM was distributed that contained more than 2 million Oregon driver’s license records, including each person’s vital statistics and Social Security number. Marketing departments from any number of companies would be interested in obtaining information provided on a driver’s license, such as name, address, birth date, and gender. Although this may not be a technical violation of privacy laws, it does point out how easily personal data can be obtained and distributed.

 

Laws dealing with privacy include two issues that are important to multimedia developers. First, revealing embarrassing facts about an individual that would be considered offensive to a reasonable person and where there is no sufficient cause for the disclosure may violate privacy laws. For example, revealing that an individual had a substance abuse problem 20 years earlier may constitute an invasion of privacy.

 

Second, placing a person in a false light which causes undue stress on the individual could also constitute a violation of privacy. For example, showing a video clip of a woman walking in front of an adults – only theater on a dark, deserted street may imply she is a prostitute, when in fact she may have merely lost her way in an unfamiliar city.

 

3. CENSORSHIP ISSUES

Controversy over the content of CD-ROM titles is essentially no different than other media. Pornography, violence, and racism are as much a concern in multimedia as in television, movies, and music. This is especially true of titles, such as games, that may be directed toward children. Should censorship – the official and authoritative examination, and possible expurgation, of material for appropriateness of content – be applied to multimedia titles? If so, the question becomes: who will control the content – the multimedia industry or the government? The movie and music industries have rating systems and labeling to provide the consumer with an indication of the appropriateness of the content for various audiences. Potential consumers of CD-ROM titles usually have little more than the company’s promotional material on the package to inform them of the content and its appropriateness for a particular audience.

 

The issue of censorship in multimedia will intensify as titles become more prevalent on the Internet. The Internet provides the opportunity for developers to deliver their titles to users without the need of a publisher, distributor, retailer, or other intermediary. Being “socially responsible” however it is defined – will become more and more the purview of the multimedia developers.

 

TRENDS IN THE MULTIMEDIA INDUSTRY

The Internet: The Internet is having a dramatic effect on the delivery of multimedia titles. The rush to the Internet has caused some people to predict the demise of the CD-ROM. The CD-ROM has a limited storage capacity and its content is unchangeable, whereas the Internet promises to provide virtually unrestricted, easily updatable information. Even though multimedia elements can be conveyed over the Internet, a major problem is the slow speed for delivering large files – especially video, sound, and animation. The connection from the server containing the title to the home or office computer does not provide enough bandwidth to accommodate the large files. Bandwidth is the capacity of a device to process or transmit information, the more information it can handle per second, the greater its bandwidth. The technology to increase the bandwidth, including cable modems and ISDN lines, is available; the problem is the costs involved in deploying this technology.

 

HARDWARE

Multimedia Processor: A new generation of processor chips that include Multimedia Extensions (MMX) technology has been developed by Intel to increase the performance of computer video, audio, communications, and graphics. The technology allows the processor to work on different data elements at once, increasing the overall work the processor can do. This results in richer colors, more vivid sounds, and smoother animations and video. The chip will be able to handle such tasks as graphics acceleration, sound and video decompression without add-on cards.

 

The processor will take advantages of Microsoft DirectX technologies, which include DirectSound, DirectDraw, DirectInput, Direct3D, DirectMIDI, DirectMPEG and DirectPlay. This could improve the performance of multimedia operations by as much as 400 percent.

 

DVD (Digital Video Disc): The DVD represents a major advance in CD technology. The DVD dramatically increases the capacity of CDs from 650 MB to as much as 17 GB. This allows full length movies with different audio tracks, and even different versions of the same movie (PG, PG-13, R) to be available on one disc. The technology involves increasing the data density by reducing the size of the pits and lands and providing double layered and double sided discs. As the cost of the drives decreases so that households can more easily afford them, the movie industry and the multimedia game developers who required large disc capacity will benefit as well.

CD-E (Compact Disc Erasable): Phillips Electronics has developed the CD-E – an erasable disc that allows a user to update information on the disc and free up disc space by deleting unneeded data. A CD-E drive will be able to read, write and overwrite erasable discs. In addition, these drives will be capable of reading all existing CD formats, such as CD-ROMs and Photo CDs. Erasable CDs will be especially beneficial in multimedia development environments, as well as to those needing to exchange data archive large amounts of data, and back up data stored on hard drives.


 

DEVELOPMENT

Target market: Because the intense competition in the consumer market, the emphasis for multimedia titles will focus more and more on the corporate market. Corporate training is a multibillion dollar industry, and companies are realizing that multimedia training delivered in a lab setting, through a company network to the desktop, or to the factory floor using a kiosk can be more timely and cost effective than classroom instruction. Corporate marketing, including CD-ROM or online catalogs, distribution of CD-ROM promotional titles, and multimedia based presentations, is another area that will attract developers. Every major advertising agency and many specialized agencies have a multimedia department eager to tap into this growing market.

 

Content: For those developers who choose to focus on the consumer market, the emphasis will need to be on quality and content. Consumers will demand that best quality graphics, especially 3-D animation, sound and video. This will force up product development and marketing costs. Creativity and storytelling, wherein the user can interact by taking the perspective of different characters and influence the story, will be more prevalent; and more titles will use live actors as the Hollywood storytellers become more influential in the multimedia industry.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


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