INNOVATION
& DESIGN THINKING
Why
Design Thinking?
Thinking
like a designer can certainly transform the way companies develop
products/services, strategies, and processes.
If
companies can bring together what is most desirable from a human point of view
with what is technologically feasible and also economically viable, they can
certainly transform their businesses.
This
also gives an opportunity to people who are not trained as designers to utilize
creative tools to tackle a range of challenges.
Design
Thinking Approach
Empathize:
Understand your users as clearly as possible and empathize with them.
Define:
Clearly define the problem that needs to be sorted and bring out a lot of
possible solutions.
Ideate:
Channel your focus on the final outcomes, not the present constraints.
Prototype:
Use prototypes for exploring possible solutions.
Test:
Test your solutions, reflect on the results, improvise the solution, and repeat
the process.
(Recently, we had Mr. Ashish Krishna (Head of
Design – Prysm) addressing our interns about the same Design Thinking Approach)
Facts
that prove the importance of having a Design Thinking Approach
The
chart displayed below clearly indicates that the design-centric companies have
outperformed the S&P 500 by a massive 211%.
Source: The Design Management Institute
Some
years ago, Walmart had revamped its e-commerce experience, and as a result, the
unique visitors to its website increased by a whopping 200%. Similarly, When
BOA (Bank of America) undertook a user-centered design of its process for the
account registrations, the online banking traffic shot up by 45%.
In
a design-driven culture, firms are not afraid to launch a product that is not
totally perfect, which means, going to market with an MVP (minimally viable
product), learn from the customer feedback, incorporate the same, and then
build and release the next version of the product.
A
classic example of this is Instagram, which launched a product, learning which
features were most popular, and then re-launching a new version. As a result,
there were 100,000 downloads in less than a week.
ROI from Design
Let’s
take a look at some examples of how design impacted the ROI of companies.
The
Nike – Swoosh, which is one of the most popular logos across the globe, managed
to sell billions of dollars of merchandise through the years. The icon was
designed in the year 1971 and at that time the cost was only $35. However,
after almost 47 years, that $35 logo evolved into a brand, which Forbes
recently estimated to be worth over $15 billion.
Some
years back the very popular ESPN.com received a lot of feedback from users for
their cluttered and hard to navigate homepage. The company went ahead and
redesigned their website, and as a result, the redesign garnered a 35% increase
in their site revenues.
Some Benefits of having a Design Thinking
Approach
Helps
in tackling creative challenges: Design
thinking gives you an opportunity to take a look at problems from a completely
different perspective. The process of design thinking allows you to look at an
existing issue in a company using creativity.
The
entire process will involve some serious brainstorming and the formulation of
fresh ideas, which can expand the learner’s knowledge. By putting design
thinking approach to use, professionals are able to collaborate with one
another to get feedback, which thereby helps in creating an invaluable
experience to end clients.
Helps in effectively meeting client
requirements: As design
thinking involves prototyping, all the products at the MVP stage will
go through multiple rounds of testing and customer feedback for assured
quality.
With
a proper design thinking approach in place, you will most likely meet the
client expectations as your clients are directly involved in the design and
development process.
Expand your knowledge with design
thinking: The design process
goes through multiple evaluations. The process does not stop even
after the deliverable is complete.
Companies
continue to measure the results based on the feedback received and ensure that
the customer is having the best experience using the product.
By
involving oneself in such a process, the design thinkers constantly improve
their understanding of their customers, and as a result, they will be able to
figure out certain aspects such as what tools should be used, how to close the
weak gaps in the deliverable and so on.
Conclusion
If
we take a closer look at a business, we will come to a realization that the
lines between product/services and user environments are blurring. If companies
can bring out an integrated customer experience, it will open up opportunities
to build new businesses.
Design
thinking is not just a trend that will fade away in a month. It is definitely
gaining some serious traction, not just in product companies, but also in other
fields such as education and science.
Why Design Thinking
Works
While we
know a lot about practices that stimulate new ideas, innovation teams often
struggle to apply them. Why? Because people’s biases and entrenched behaviors
get in the way.
Occasionally, a new way
of organizing work leads to extraordinary improvements. Total quality management did
that in manufacturing in the 1980s by combining a set of tools—kanban cards,
quality circles, and so on—with the insight that people on the shop floor could
do much higher level work than they usually were asked to. That blend of tools
and insight, applied to a work process, can be thought of as a social
technology.
In
a recent seven-year study in which I looked in depth at 50 projects from a
range of sectors, including business, health care, and social services, I have
seen that another social technology, design thinking, has the potential to do
for innovation exactly what TQM did for manufacturing: unleash people’s full
creative energies, win their commitment, and radically improve processes. By
now most executives have at least heard about design thinking’s
tools—ethnographic research, an emphasis on reframing problems and
experimentation, the use of diverse teams, and so on—if not tried them. But
what people may not understand is the subtler way that design thinking gets
around the human biases (for example, rootedness in the status quo) or
attachments to specific behavioral norms (“That’s how we do things here”) that
time and again block the exercise of imagination.
In
this article I’ll explore a variety of human tendencies that get in the way of
innovation and describe how design thinking’s tools and clear process steps
help teams break free of them. Let’s begin by looking at what organizations
need from innovation—and at why their efforts to obtain it often fall short.
The Challenges of Innovation
To
be successful, an innovation process must deliver three things: superior
solutions, lower risks and costs of change, and employee buy-in. Over the years
businesspeople have developed useful tactics for achieving those outcomes. But
when trying to apply them, organizations frequently encounter new obstacles and
trade-offs.
Superior solutions.
Defining
problems in obvious, conventional ways, not surprisingly, often leads to
obvious, conventional solutions. Asking a
more interesting question can help teams discover
more-original ideas. The risk is that some teams may get indefinitely hung up
exploring a problem, while action-oriented managers may be too impatient to take
the time to figure out what question they should be asking.
It’s
also widely accepted that solutions are much better when they incorporate user-driven criteria. Market
research can help companies understand those criteria, but the hurdle here is
that it’s hard for customers to know they want something that doesn’t yet
exist.
Finally,
bringing diverse voices into
the process is also known to improve solutions. This can be difficult to
manage, however, if conversations among people with opposing views deteriorate
into divisive debates.
Lower risks and costs.
Uncertainty
is unavoidable in innovation. That’s why innovators often build a portfolio of options. The
trade-off is that too many ideas dilute focus and resources. To manage this
tension, innovators must be willing to let go of bad ideas—to “call the baby
ugly,” as a manager in one of my studies described it. Unfortunately, people
often find it easier to kill the creative (and arguably riskier) ideas than to
kill the incremental ones.
Employee buy-in.
An
innovation won’t succeed unless a company’s employees get behind it. The surest
route to winning their support is to involve them in the process of generating
ideas. The danger is that the involvement of many people with different
perspectives will create chaos and incoherence.
Underlying
the trade-offs associated with achieving these outcomes is a more fundamental
tension. In a stable environment, efficiency is achieved by driving variation
out of the organization. But in an unstable world, variation becomes the
organization’s friend, because it opens new paths to success. However, who can
blame leaders who must meet quarterly targets for doubling down on efficiency,
rationality, and centralized control?
To
manage all the trade-offs, organizations need a social technology that
addresses these behavioral obstacles as well as the counterproductive biases of
human beings. And as I’ll explain next, design thinking fits that bill.
The Beauty of Structure
Experienced
designers often complain that design thinking is too structured and linear. And
for them, that’s certainly true. But managers on innovation teams generally are
not designers and also aren’t used to doing face-to-face research with
customers, getting deeply immersed in their perspectives, co-creating with
stakeholders, and designing and executing experiments. Structure and linearity
help managers try and adjust to these new behaviors.
As
Kaaren Hanson, formerly the head of design innovation at Intuit and now
Facebook’s design product director, has explained: “Anytime you’re trying to
change people’s behavior, you need to start them off with a lot of structure,
so they don’t have to think. A lot of what we do is habit, and it’s hard to
change those habits, but having very clear guardrails can help us.”
Organized
processes keep people on track and curb the tendency to spend too long
exploring a problem or to impatiently skip ahead. They also instill confidence.
Most humans are driven by a fear of mistakes, so they focus more on preventing
errors than on seizing opportunities. They opt for inaction rather than action
when a choice risks failure. But there is no innovation without action—so
psychological safety is essential. The physical props and highly formatted
tools of design thinking deliver that sense of security, helping would-be
innovators move more assuredly through the discovery of customer needs, idea
generation, and idea testing.
In
most organizations the application of design thinking involves seven
activities. Each generates a clear output that the next activity converts to
another output until the organization arrives at an implementable innovation.
But at a deeper level, something else is happening—something that executives
generally are not aware of. Though ostensibly geared to understanding and
molding the experiences of customers, each design-thinking activity also
reshapes the experiences of the innovators
themselves in profound ways.
Customer Discovery
Many
of the best-known methods of the design-thinking discovery process relate to
identifying the “job to be done.” Adapted from the fields of ethnography and
sociology, these methods concentrate on examining what makes for a meaningful
customer journey rather than on the collection and analysis of data. This
exploration entails three sets of activities:
Immersion.
Traditionally,
customer research has been an impersonal exercise. An expert, who may well have
preexisting theories about customer preferences, reviews feedback from focus
groups, surveys, and, if available, data on current behavior, and draws
inferences about needs. The better the data, the better the inferences. The
trouble is, this grounds people in the already articulated needs that the data
reflects. They see the data through the lens of their own biases. And they
don’t recognize needs people have not expressed.
Shaping the Innovator's Journey
What makes design thinking a social technology is its
ability to counteract the biases of innovators and change the way ...
Design
thinking takes a different approach: Identify hidden needs by having the
innovator live the customer’s experience. Consider what happened at the
Kingwood Trust, a UK charity helping adults with autism and Asperger’s
syndrome. One design team member, Katie Gaudion, got to know Pete, a nonverbal
adult with autism. The first time she observed him at his home, she saw him
engaged in seemingly damaging acts—like picking at a leather sofa and rubbing
indents in a wall. She started by documenting Pete’s behavior and defined the
problem as how to prevent such destructiveness.
But
on her second visit to Pete’s home, she asked herself: What if Pete’s actions
were motivated by something other than a destructive impulse? Putting her
personal perspective aside, she mirrored his behavior and discovered how
satisfying his activities actually felt. “Instead of a ruined sofa, I now
perceived Pete’s sofa as an object wrapped in fabric that is fun to pick,” she
explained. “Pressing my ear against the wall and feeling the vibrations of the
music above, I felt a slight tickle in my ear whilst rubbing the smooth and
beautiful indentation…So instead of a damaged wall, I perceived it as a
pleasant and relaxing audio-tactile experience.”
Katie’s
immersion in Pete’s world not only produced a deeper understanding of his
challenges but called into question an unexamined bias about the residents, who
had been perceived as disability sufferers that needed to be kept safe. Her
experience caused her to ask herself another new question: Instead of designing
just for residents’ disabilities and safety, how could the innovation team
design for their strengths and pleasures? That led to the creation of living
spaces, gardens, and new activities aimed at enabling people with autism to
live fuller and more pleasurable lives.
Sense making.
Immersion
in user experiences provides raw material for deeper insights. But finding
patterns and making sense of the mass of qualitative data collected is a
daunting challenge. Time and again, I have seen initial enthusiasm about the
results of ethnographic tools fade as non designers become overwhelmed by the
volume of information and the messiness of searching for deeper insights. It is
here that the structure of design thinking really comes into its own.
One
of the most effective ways to make sense of the knowledge generated by
immersion is a design-thinking exercise called the Gallery Walk. In it the core
innovation team selects the most important data gathered during the discovery
process and writes it down on large posters. Often these posters showcase
individuals who have been interviewed, complete with their photos and
quotations capturing their perspectives. The posters are hung around a room,
and key stakeholders are invited to tour this gallery and write down on Post-it
notes the bits of data they consider essential to new designs. The stakeholders
then form small teams, and in a carefully orchestrated process, their Post-it
observations are shared, combined, and sorted by theme into clusters that the
group mines for insights. This process overcomes the danger that innovators
will be unduly influenced by their own biases and see only what they want to
see, because it makes the people who were interviewed feel vivid and real to
those browsing the gallery. It creates a common database and facilitates
collaborators’ ability to interact, reach shared insights together, and
challenge one another’s individual takeaways—another critical guard against
biased interpretations.
Alignment.
The
final stage in the discovery process is a series of workshops and seminar
discussions that ask in some form the question, If anything were possible, what
job would the design do well? The focus on possibilities, rather than on the
constraints imposed by the status quo, helps diverse teams have
more-collaborative and creative discussions about the design criteria, or the
set of key features that an ideal innovation should have. Establishing a spirit
of inquiry deepens dissatisfaction with the status quo and makes it easier for
teams to reach consensus throughout the innovation process. And down the road,
when the portfolio of ideas is winnowed, agreement on the design criteria will
give novel ideas a fighting chance against safer incremental ones.
Consider
what happened at Monash Health, an integrated hospital and health care system
in Melbourne, Australia. Mental health clinicians there had long been concerned
about the frequency of patient relapses—usually in the form of drug overdoses
and suicide attempts—but consensus on how to address this problem eluded them.
In an effort to get to the bottom of it, clinicians traced the experiences of
specific patients through the treatment process. One patient, Tom, emerged as
emblematic in their study. His experience included three face-to-face visits
with different clinicians, 70 touchpoints, 13 different case managers, and 18
handoffs during the interval between his initial visit and his relapse.
The
team members held a series of workshops in which they asked clinicians this
question: Did Tom’s current care exemplify why they had entered health care? As
people discussed their motivations for becoming doctors and nurses, they came
to realize that improving Tom’s outcome might depend as much on their sense of
duty to Tom himself as it did on their clinical activity. Everyone bought into
this conclusion, which made designing a new treatment process—centered on the
patient’s needs rather than perceived best practices—proceed smoothly and
successfully. After its implementation, patient-relapse rates fell by 60%.
Idea Generation
Once
they understand customers’ needs, innovators move on to identify and winnow
down specific solutions that conform to the criteria they’ve identified.
Emergence.
The
first step here is to set up a dialogue about potential solutions, carefully
planning who will participate, what challenge they will be given, and how the
conversation will be structured. After using the design criteria to do some
individual brainstorming, participants gather to share ideas and build on them
creatively—as opposed to simply negotiating compromises when differences arise.
When
Children’s Health System of Texas, the sixth-largest pediatric medical center
in the United States, identified the need for a new strategy, the organization,
led by the vice president of population health, Peter Roberts, applied design
thinking to reimagine its business model. During the discovery process,
clinicians set aside their bias that what mattered most was medical
intervention. They came to understand that intervention alone wouldn’t work if
the local population in Dallas didn’t have the time or ability to seek out
medical knowledge and didn’t have strong support networks—something few
families in the area enjoyed. The clinicians also realized that the medical
center couldn’t successfully address problems on its own; the community would
need to be central to any solution. So Children’s Health invited its community
partners to codesign a new wellness ecosystem whose boundaries (and resources)
would stretch far beyond the medical center. Deciding to start small and tackle
a single condition, the team gathered to create a new model for managing
asthma.
The
session brought together hospital administrators, physicians, nurses, social
workers, parents of patients, and staff from Dallas’s school districts, housing
authority, YMCA, and faith-based organizations. First, the core innovation team
shared learning from the discovery process. Next, each attendee thought
independently about the capabilities that his or her institution might
contribute toward addressing the children’s problems, jotting down ideas on
sticky notes. Then each attendee was invited to join a small group at one of
five tables, where the participants shared individual ideas, grouped them into
common themes, and envisioned what an ideal experience would look like for the
young patients and their families.
Champions
of change usually emerge from these kinds of conversations, which greatly
improves the chances of successful implementation. (All too often, good ideas
die on the vine in the absence of people with a personal commitment to making
them happen.) At Children’s Health, the partners invited into the project
galvanized the community to act and forged and maintained the relationships in
their institutions required to realize the new vision. Housing authority
representatives drove changes in housing codes, charging inspectors with
incorporating children’s health issues (like the presence of mold) into their
assessments. Local pediatricians adopted a set of standard asthma protocols,
and parents of children with asthma took on a significant role as peer
counselors providing intensive education to other families through home visits.
Articulation.
Typically,
emergence activities generate a number of competing ideas, more or less
attractive and more or less feasible. In the next step, articulation,
innovators surface and question their implicit assumptions. Managers are often
bad at this, because of many behavioral biases, such as overoptimism,
confirmation bias, and fixation on first solutions. When assumptions aren’t
challenged, discussions around what will or won’t work become deadlocked, with
each person advocating from his or her own understanding of how the world
works.
In
contrast, design thinking frames the discussion as an inquiry into what would
have to be true about the world for an idea to be feasible. (See “Management Is Much More Than a Science,” by
Roger L. Martin and Tony Golsby-Smith, HBR, September–October 2017.) An example
of this comes from the Ignite Accelerator program of the U.S. Department of
Health and Human Services. At the Whiteriver Indian reservation hospital in
Arizona, a team led by Marliza Rivera, a young quality control officer, sought
to reduce wait times in the hospital’s emergency room, which were sometimes as
long as six hours.
The
team’s initial concept, borrowed from Johns Hopkins Hospital in Baltimore, was
to install an electronic kiosk for check-in. As team members began to apply
design thinking, however, they were asked to surface their assumptions about
why the idea would work. It was only then that they realized that their
patients, many of whom were elderly Apache speakers, were unlikely to be
comfortable with computer technology. Approaches that worked in urban Baltimore
would not work in White river, so this idea could be safely set aside.
At
the end of the idea generation process, innovators will have a portfolio of
well-thought-through, though possibly quite different, ideas. The assumptions
underlying them will have been carefully vetted, and the conditions necessary
for their success will be achievable. The ideas will also have the support of
committed teams, who will be prepared to take on the responsibility of bringing
them to market.
The Testing Experience
Companies
often regard prototyping as a process of fine-tuning a product or service that
has already largely been developed. But in design thinking, prototyping is
carried out on far-from-finished products. It’s about users’ iterative experiences
with a work in progress. This means that quite radical changes—including
complete redesigns—can occur along the way.
Pre-experience.
Neuroscience
research indicates that helping people “pre-experience” something novel—or to
put it another way, imagine it
incredibly vividly—results in more-accurate assessments of the novelty’s value.
That’s why design thinking calls for the creation of basic, low-cost artifacts
that will capture the essential features of the proposed user experience. These
are not literal prototypes—and they are often much rougher than the “minimum
viable products” that lean start-ups test with customers. But what these
artifacts lose in fidelity, they gain in flexibility, because they can easily
be altered in response to what’s learned by exposing users to them. And their
incompleteness invites interaction.
Such
artifacts can take many forms. The layout of a new medical office building at
Kaiser Permanente, for example, was tested by hanging bedsheets from the
ceiling to mark future walls. Nurses and physicians were invited to interact
with staffers who were playing the role of patients and to suggest how spaces
could be adjusted to better facilitate treatment. At Monash Health, a program
called Monash Watch—aimed at using telemedicine to keep vulnerable populations
healthy at home and reduce their hospitalization rates—used detailed
storyboards to help hospital administrators and government policy makers
envision this new approach in practice, without building a digital prototype.
Learning in action.
Real-world
experiments are an essential way to assess new ideas and identify the changes
needed to make them workable. But such tests offer another, less obvious kind
of value: They help reduce employees’ and customers’ quite normal fear of change.
Consider
an idea proposed by Don Campbell, a professor of medicine, and Keith Stockman,
a manager of operations research at Monash Health. As part of Monash Watch,
they suggested hiring laypeople to be “telecare” guides who would act as
“professional neighbors,” keeping in frequent telephone contact with patients
at high risk of multiple hospital admissions. Campbell and Stockman
hypothesized that lower-wage laypeople who were carefully selected, trained in
health literacy and empathy skills, and backed by a decision support system and
professional coaches they could involve as needed could help keep the at-risk
patients healthy at home.
Their
proposal was met with skepticism. Many of their colleagues held a strong bias
against letting anyone besides a health professional perform such a service for
patients with complex issues, but using health professionals in the role would
have been unaffordable. Rather than debating this point, however, the
innovation team members acknowledged the concerns and engaged their colleagues
in the codesign of an experiment testing that assumption. Three hundred
patients later, the results were in: Overwhelmingly positive patient feedback
and a demonstrated reduction in bed use and emergency room visits, corroborated
by independent consultants, quelled the fears of the skeptics.
CONCLUSION
As
we have seen, the structure of design thinking creates a natural flow from
research to rollout. Immersion in the customer experience produces data, which
is transformed into insights, which help teams agree on design criteria they
use to brainstorm solutions. Assumptions about what’s critical to the success
of those solutions are examined and then tested with rough prototypes that help
teams further develop innovations and prepare them for real-world experiments.
Along
the way, design-thinking processes counteract human biases that thwart
creativity while addressing the challenges typically faced in reaching superior
solutions, lowered costs and risks, and employee buy-in. Recognizing organizations
as collections of human beings who are motivated by varying perspectives and
emotions, design thinking emphasizes engagement, dialogue, and learning. By
involving customers and other stakeholders in the definition of the problem and
the development of solutions, design thinking garners a broad commitment to
change. And by supplying a structure to the innovation process, design thinking
helps innovators collaborate and agree on what is essential to the outcome at
every phase. It does this not only by overcoming workplace politics but by
shaping the experiences of the innovators, and of their key stakeholders and
implementers, at every step. That is
social technology at work.
The Importance of Innovation –
What Does it Mean for Businesses and our Society?
According
to McKinsey, 84% of executives say that their future
success is dependent on innovation. Although innovation may sound like a
buzzword for some, there are many reasons why companies put a lot of emphasis
on it.
In
addition to the fact that innovation allows organizations to stay relevant in
the competitive market, it also plays an important role in economic
growth. The ability to resolve critical problems depends on new
innovations and especially developing countries need it more than ever.
We’ve
written quite a few posts about innovation management and this time,
we’ve decided to take a closer look at the reasons that make innovation
important for an individual organization and the society at large.
What is innovation and why do we need
it?
Innovation,
by definition, is the introduction of something new. Without innovation, there
isn’t anything new, and without anything new, there will be no progress. If an
organization isn’t making any progress, it simply cannot stay relevant in the
competitive market.
Because
organizations are often working with other individual organizations, it can
sometimes be challenging to understand the impacts of innovation on our society
at large. There is, however, a lot more to innovation than just firms looking
to achieve competitive advantage.
Innovation
really is the core reason for modern existence. Although innovation can have
some undesirable consequences, change is inevitable and in most cases,
innovation creates positive change.
We've
decided to look at the outcomes of innovation on macro and
micro level:
Macro perspective: The role of
innovation in our society
Over
the last decades, innovation has become a significant way to combat critical
social risks and threats.
For
example, since the Industrial Revolution, energy-driven consumption of fossil
fuels has led to a rapid increase in CO2 emissions,
disrupting the global carbon cycle and leading to a planetary warming impact.
Our
society revolves around continuous economic growth, which mainly depends on
population growth. The population is shrinking and ageing in the developed
counties and is likely to do so in other parts of the world as well.
Innovation
is important to the advancement of society as it solves these kinds of social
problems and enhances society’s capacity to act.
It's responsible
for resolving collective problems in a sustainable and efficient way, usually
with new technology. These new technologies, products and services
simultaneously meet a social need and lead to improved capabilities and better
use of assets and resources.
In
order to be able to solve these kinds of societal problems, private, public and
non-profit sectors are involved.
The fundamental outcomes of innovation
Because
innovation has an impact on so many different parts of our society, it would be
almost impossible to go through everything in one post. Therefore, we’ve
decided to focus on the most significant aspects related to the importance of
innovation.
In
general, the result of innovation should always be improvement. From the
society’s perspective, the fundamental outcomes of innovation are economic growth, increased well-being and
communication, educational accessibility and environmental sustainability.
Economic growth
Technological
innovation is considered as a major source of economic growth. Economic growth
refers to the increase in the inflation-adjusted market value of the
goods and services produced by an economy over time. It is
conventionally measured as the percent rate of increase in real gross
domestic product, or real GDP.
Innovation is
responsible for up to 85% of all economic growth.
There’s
generally two ways to increase the output of the economy:
- Increase the number of inputs
that go to the productive process
- Come up with new ways to get
more output from the same number of inputs
The
latter describes the essence of innovation quite well. The
purpose of innovation is to come up with
new ideas and technologies that increase productivity and generate greater
output and value with the same input.
According
to the aforementioned Stanford study, innovation has been responsible for
up to 85% of all economic growth.
If
we look at the transformation of the US, once a largely agrarian economy
that advanced from emerging nation status in the mid-19th century
to an industrial economy by the First World War, we can see that the
agricultural innovations and inventions were actually one of the largest
factors that helped bring about the Industrial Revolution.
Vast
improvements in agricultural productivity had already previously transformed
the way people work in Europe, releasing farmers for other activities and
allowing them to move to the city for industrial work. The shift from hand-made
to machine-made products increased productivity, directly affecting living
standards and growth.
If
previously one worker was able to feed only a fraction of their family, it was
now possible for one person to produce more in less time
to provide for the entire family.
Innovation and the future
of jobs
Technological
advancement and increased productivity means major changes for careers today as
well. The world economy could more than double in size by 2050 due to
continued technology-driven product improvements.
According
to the new World Economic Forum report, nearly 133 million new jobs may be
created by 2022 while 75 million jobs are displaced by AI, automation and
robotics.
Source:
World Economic Forum - The Future of Jobs Report 2018
Manual,
low-skilled jobs and middle-income roles such as accountants, lawyers and
insurance clerks are the ones that will be affected the most over the next
decade.
The
biggest issue here isn't necessarily that these jobs would disappear completely
but the fact that polarization of the labor force becomes more
significant. New skill sets are required in both old and new occupations.
How
and where people work will also continue to change. There will be more
demand for experts, whereas "regular workers" are at risk
of having to settle for low-income positions.
Increased well-being
In
general, innovation and economic growth increases well-being because living
standards rise. According to the Brookings Institution, average life
satisfaction is higher in countries with greater GDP per capita. Another
research also shows that there’s a link between innovation and subjective
wellbeing.
However,
not all of the benefits of innovation and growth are evenly distributed. Often,
a rise in real GDP means greater income and wealth inequality. Although there
isn’t a threshold level for how much inequality is too much, greater
socioeconomic gaps are most likely having some negative consequences.
In
theory, income inequality isn't a problem itself except when
the concrete purchasing power decreases. In practice, however, it
does have a number of impacts on our society and
collective well-being.
Reduced sickness, poverty
and hunger
As
already mentioned, developing countries depend on innovation as new digital
technologies and innovative solutions create huge opportunities to fight
sickness, poverty and hunger in the poorest regions of the world.
Developed
countries also rely on innovation to be able to solve their own problems
related to these themes.
What
comes to reducing hunger, for example, agricultural productivity is
critical in the developing countries where the next population boom is
most likely to take place. Smallholder farms in developing counties play
an important role as up to 80% of the food is produced in these communities.
Developing
and sharing agricultural innovations such as connecting farmers to information
about the weather, has proven to be an efficient way to help farmers stay in
business. Although this is just an example of how innovation can
help people continue producing food, innovation provides endless other
opportunities that can eventually help reduce poverty and hunger around the
world.
Communication and
educational accessibility
You
probably already knew that The World Wide Web celebrates its 30th birthday
this year. We’ve already seen a huge technological revolution during the past
decades and continue to do so in the future.
According
to the World Bank Annual Report 2016, even among the poorest 20
percent of the population, 7 out of 10 households have a mobile phone. This means
that more people now have mobile phones than sanitation or clean water.
Also,
the mobile worker population is expected to grow from
around 96 million to more than 105 million by 2020. Innovations in mobile
technology such as voice control and augmented reality are enabling workers in
completely new ways.
Technology
innovation can also help rural areas thrive and become more
sustainable. Although there are some barriers to technology adoption, such
as low income or user capability, more people can access information an
improve their knowledge despite their socio-economic position or
demographic area.
Environmental sustainability
Sustainability
and environmental issues, such as climate change, are challenges that require a
lot of work and innovative solutions now and in the future.
Earth
suffers as consumerism spreads and puts consumption at the heart
of modern economy. Although consumerism has a positive impact on
innovation as a source of economic growth, the rising consumption of
innovative products is often considered as one of the reasons for environmental
deterioration.
Often,
politics or other methods aren’t enough to make a change – at least not quick
enough. Policy changes take time to take effect, which is why the long-term
survival of our society and nature depends on new, responsible innovative
technologies.
Although
new greener technology solutions, such as eco vehicles aren’t necessarily more
competitive alternatives to petrol-powered vehicles just yet, they will
definitely offer many advantages for the future.
Micro perspective: The importance of innovation for
an organization
Now
that we’ve looked at the role of innovation from the society’s perspective, we
can take a closer look at the importance of innovation for organizations
and businesses.
In
general, it’s difficult to identify industries where innovation wouldn’t be
important. Although certain industries depend on innovation more than others,
innovation and the ability to improve considers everyone.
Even
highly regulated industries, such as taxis and banks aren’t immune to change.
Look what Uber has done to the traditional taxi industry, or how innovation
affects financial services.
In
general, innovation can deliver significant benefits and is one of
the critical skills for achieving success in any business.
Competitive advantage
Competitive
advantage means the necessary advancements in capabilities that provide an edge
in comparison to competitors of the industry. What these are exactly depends on
your business model and the industry you operate in.
As
already mentioned, for organizations the ability to get ahead of the
competition is one of the most significant reasons to innovate. Successful,
innovative businesses are able to keep their operations, services and products
relevant to their customers’ needs and changing market conditions.
In
fact, according to Deloitte, only 12% of the Fortune 500 companies from
1955 are still in business and half of the S&P 500 companies will
be replaced in the next ten years, which is why it’s important to be able to
quickly respond to external challenges.
Innovation
increases your chances to react to changes and discover new opportunities. It
can also help foster competitive advantage as it allows you to build better
products and services for your customers.
Maximize ROI
Increased
competitive advantage and continuous innovation often has a direct impact on
performance and profitability.
According
to Global Innovation 1000, there’s a clear difference in both revenue (11%) and EBITDA (22%)
growth in favor of the more innovative organizations. These
numbers show that innovative companies not only grow faster but are more
profitable than the rest.
Although measuring
the ROI of innovation might be challenging especially in the beginning or
when talking about disruptive innovations, investing in innovation is often a
surer way to improve your numbers than not innovating at all.
Increased productivity
Economic
growth is driven by innovation and technological improvements, which reduce the
costs of production and enable higher output. If we look at this from the
perspective of an organization, different automation solutions decrease manual,
repetitive work and release time for more important, value-creating tasks.
Improved
productivity and efficiency makes work more meaningful as less time needs to be
spent on low impact tasks. The more time you’re able to spend on tasks that
have a direct impact on your business, such as improving processes, solving
problems or having conversations with your customers, the more likely you’re
able to actually reduce costs, increase turnover and provide your customers
with solutions that truly benefit them.
Positive impact on company culture
Last
but not least, innovation also has a positive impact on company culture as it
increases the ability to acquire, create and make the best use of
competencies, skills and knowledge.
Innovation
practices can help build a culture of continuous learning, growth and
personal development. This type of innovative environment can again motivate
people to constantly improve the way they and their team work.
If
you look at history, innovation doesn’t come just from giving people
incentives; it comes from creating environments where their ideas can
connect. – Steven Johnson
When
the entire organization is supportive and provides the right tools for the
employees to succeed in their jobs, it eventually has a positive effect on how
people perceive their jobs.
Conclusion
Generally
speaking, the main purpose of innovation is to improve people’s lives. When it
comes to managing a business, innovation is the key for making any kind of
progress.
Although
your innovation activities aren’t necessarily powerful enough to save the
world, you should focus on improving the things you can affect.
Small
improvements eventually lead to bigger and better ideas that may one day become
revolutionary. In the meantime, however, you’re responsible for finding ways to
make improvements in your own sphere of influence.
Often,
getting started is the hardest part as there are many ways to approach
innovation. Our suggestion is to simultaneously work on developing your
personal skills and business related aspects. You should, however, start
small and pick your focus as it's impossible to achieve everything at once.
If
you want to start with innovation, we encourage you to try Viima. It's free for
unlimited users!
Design
Thinking: Applications
Design
thinking finds its application across a variety of professions. From sports,
education and research to business, management and design, design thinking is
widely used by professionals around the globe.
Design
thinking is halfway between analytical thinking and intuitive
thinking. Analytical thinking involves purely deductive reasoning and inductive
logical reasoning that utilize quantitative methodologies to come to
conclusions. However, intuitive thinking refers to knowing something without
any kind of reasoning.
These
are two extreme kinds of thinking. Design thinking makes use of both the
extremes in an optimum manner. The intuitive thinking helps in invention for
the future, whereas analytical thinking to create something creative in the
present, which is replicable. The willingness to use these futuristic solutions
is what is called abductive logic.
Business
Design
thinking helps in businesses by optimizing the process of product creation,
marketing, and renewal of contracts. All these processes require a companywide
focus on the customer and hence, design thinking helps in these processes
immensely. Design thinking helps the design thinkers to develop deep empathy
for their customers and to create solutions that match their needs exactly. The
solutions are not delivered just for the sake of technology.
Information
Technology
The
IT industry makes a lot of products that require trials and proof of concepts.
The industry needs to empathize with its users and not simply deploy
technologies. IT is not only about technology or products, but also its processes.
The developers, analysts, consultants, and managers have to brainstorm on
possible ideas for solving the problems of the clients. This is where design
thinking helps a lot.
Education
The
education sector can make the best use of design thinking by taking feedback
from students on their requirements, goals and challenges they are facing in
the classroom. By working on their feedback, the instructors can come up with
solutions to address their challenges.
For
example, Michael Schurr, a 2nd grade instructor from New York,
realized that his students would be more comfortable with bulletin boards
lowered. He also found the idea of creating comfortable semi-private space for
working students as it provided them space to study. As a result, his students
became more engaged and felt free to move.
Healthcare
Design
thinking helps in healthcare as well. The expenditure on healthcare by the
government and the cost of healthcare facilities is growing by the day. Experts
worldwide are concerned about how to bring quality healthcare to people at low
cost.
Venice
Family Clinic in Venice, California has come up with innovative solutions to
the challenge of opening a low-cost children’s clinic to serve the low-income
families. Problems of finance, transportation, and language barriers had to be
solved. And all this had to be done at low cost for the poor kids. Fostering
good health along with profits was a challenge, as it does not sound
sustainable. Using design thinking, the inefficiencies in the system and the
perennial crises were addressed.
This
was followed by mind-blowing innovations to serve the children. How they solved
the various issues will be seen in the later sections of the tutorial.
7 Steps to Becoming an Innovative Person
Performing a handstand terrified me. I didn’t like to
be upside down. After several years of training and competing, I often wonder
why I was so afraid back then. When I first started flexing my innovation
muscles, I felt uncomfortable at times too. At times I just didn’t feel like an
innovative person. Now, I can’t imagine not looking at life differently.
Depending on the situation, sometimes I’m looking upside down, sometimes I’m
looking sideways, and yes, sometimes I’m looking straight on.
Through my work, I work to help people look at things
differently – to be innovative. Why? Because you’re innovative. Your friends
are innovative. Your colleagues too. The world’s a better place when we’re all
innovating.
Most of us, however, don’t know how to be an
innovative person.
Below are 7 ACTIONS you can take
today.
7 actions to becoming an innovative person
Action #1: Seek
Opportunity
Actively seek out opportunities. Non-innovative
people wait for opportunities to find them.
Action #2: Be
Constantly Curious
Be curious every day. Constantly look to discover the
“why” or “how” behind things. Non-innovatives don’t want to dig deeper.
Action #3: Look
Ahead
Embrace a future-oriented mindset. Look to what’s
ahead. Don’t get stuck in the past.
Action #4:
Embrace Failure
Hug failure. It’s your friend. Failure makes a
great teacher and will lead you to something important. Failure is not an end
point. It’s a beginning.
Action #5: Seek
Answers
You don’t have all the answers. Work to find them. Get
input from others. If you spend too much time trying to show “You’re
right”, well, you’ll be wrong, a lot.
Action #6:
Practice Innovation Exercises
Schedule innovative exercises into your daily life.
Strengthen your innovation muscles. Too many times i’ve seen a non-innovative
person ignore their innovation muscles and get frustrated in the 3 p.m.
brainstorm.
Action #7:
Learn Your Innovation Strengths
Learn your natural innovation strengths and unlock
your everyday innovator. You’ll better understand how you innovate. (Note: Everyone innovates differently.
Learn to innovate your way, not Stephanie’s or Jim’s or Maria’s or Anthony’s.)
A Challenge for
You
For the rest of today, ask yourself, “Am I acting like an innovative person?” If
the answer is “No”, don’t worry. Make note of the actions described above and
put ONE into
action today. Tomorrow, do the same thing. When you take action
regularly, you’ll not only act like an innovator, you’ll become one. All
you have to do is take action. Soon, you’ll weave innovation into every part of
your life.
How to
Apply Design Thinking to Your Life
Use
design thinking to build a better future for yourself.
Bill
Burnett and Dave Evans are the authors of Designing Your Life: How to
Build a Well-Lived, Joyful Life, a book based on a course of the same name
that they teach at Stanford University (the school’s “most popular class,”
according to Fast Company magazine).
Both
the book and the course are meant to help people apply the principles of design
thinking— a strategy for improving on a product or experience — to their
personal and professional lives.
Design
thinking is a problem-solving framework that utilizes empathetic, creative, and
analytical skills to solve problems.
Normally, designers deal with problems such
as the following:
§ A business
looking for its next big idea (create a new product or service).
§ A government
organization trying to get people to conserve energy or water (solve a social
problem).
§ A technology
company that wants a user-friendly design for one of its gadgets (meet a
consumer need).
However,
design thinking can also be used to solve personal problems, and to design and
build your future. Below you’ll find an overview of design thinking, and then
you’ll discover how to apply design thinking to your life.
An Overview of
Design Thinking
The
design thinking process involves five steps. These five steps are the
following:
1. Empathize.
Design
thinking puts people and their needs first. Therefore, the first step of the
process is to understand the problem from the perspective of the end-user.
You’re
trying to understand the way the consumer does things and why, their needs, and
what is meaningful to them. The way to learn about the end-user is through
observation and interviews (conversations and engagement). It’s a very hands-on
experience.
2. Define.
With
the information gathered during the “empathize” phase, the problem solver is
better equipped to determine what the real problem or challenge is. During the
“define” stage, the needs and the insights that were uncovered in the previous
step are catalogued and inventoried and the true problem emerges.
It’s
important to keep in mind that framing the right problem is the only way to
create the right solution. The “define” step is concluded once a problem
statement has been drafted.
3. Ideate.
In
this step the problem solver uses a creative mindset to generate as many ideas
as possible to solve the problem, without the constraint of existing solutions.
The objective isn’t to try to find the “right” answer–which is something that
doesn’t exist. Instead, many possibilities and alternatives are explored.
Some
of the tools available for ideation include brainstorming, mind mapping,
doodling, and so on. Nothing is off limits. After all, once you adopt the
designer mindset you know that “you choose better if you choose from a lot of ideas”.
4. Prototyping.
Because
design thinkers learn by doing, and they build their way forward, the best
ideas from the “ideate” stage are chosen to be turned into simple prototypes
(pick between three and five ideas to prototype). That is, a physical or
tangible solution is created.
One
of the key elements of this step is speed. The idea isn’t to come up with
something perfect, but something that you can test quickly. The objective in
this step is to get the ideas out there even before the problem solver might
think they’re ready, and to fail quickly and cheaply.
5. Test.
Once
you have your prototypes, go out into the real world and test them. Accept that
failure is part of the design thinking process. In fact, your goal at the
testing stage isn’t to be told that your prototypes are a success, but to get
feedback so that you can make adjustments and refinements and build a better
prototype.
The
process of ideate, prototype, and test is repeated until the prototype meets
the needs of the end user. Indeed, you can go through the entire process from
the first step to the last step several times. Iteration is a fundamental part
of design thinking. Here’s an image of the process:
How to Apply Design
Thinking to Your Life
Now
let’s get going on applying design thinking to your life. We’re going to do
this by using Bill and Dave’s book, and their workshops as
guides. The emphasis will be mainly on jobs and careers, because that’s what a
majority of us spend most of our lives doing. However, keep in mind that design
thinking can be applied to the improvement of any life area.
Here’s the question that Bill and Dave
start off with:
Can
we apply design thinking to the “wicked problem” of designing your job, your
career, and even your life? They argue that you can.
A
wicked problem is a big, ambiguous problem that is poorly defined, and poorly
bounded. That sounds a lot like the problem of finding work you love—that is,
the problem of designing your way to the future you want to have.
When
people ask for help in identifying which career path to pursue, they’re often
told to identify their passion. However, Bill and Dave argue that this is the
wrong approach. This is because studies show that only 20% of the population
can identify a singular passion.
The
other 80% of the population is either passionate about many different things,
or there’s no one thing that rises to the level of “that’s what I want to do
for the rest of my life”. For that 80%, passion isn’t something that they
have or find, but something that they work into.
That
is, these people should try something new out, see how it’s working, tweak it,
and experiment further. And that’s what design thinking is all about. Building
a future with design thinking means taking an improvisational view of life, and
moving forward by “wayfinding”.
Steps to Follow to Apply
Design Thinking to Design Your Career
Here
are the steps you should follow in order to apply design thinking to design
your job or career:
1. Keep a Good Time Journal.
Let’s
assume that you’re feeling unfulfilled at work. In order to determine how to
improve this situation, start keeping a “Good Time Journal”. You’re going to
keep track of your daily activities for a week to determine which activities
you enjoy the most. Ask
yourself questions like the following:
§ When do you
feel completely involved in the activity you’re carrying out? When are you most
mindful?
§ Which
activities make you happy?
§ When are you
working at your peak level?
§ Which
activities make you feel calm and serene?
§ When do you
feel that you’re in the state of flow?
§ What are you
doing when you feel the most animated and the most present?
Then,
use the rest of the design thinking process to redesign your current or next
gig so you do more of what you love.
2. Track Your Energy.
Some
activities are energizing, while others are energy draining. Log your major
activities for a few weeks and note how energized each activity makes you feel.
As with the previous exercise, the purpose of this exercise is to notice how
your activities affect you. Going through your log will give you ideas on how
to improve your routines.
3. Create Three Odyssey Plans.
In
this exercise, you’re going to think of several scenarios, or paths, for the
next five years of your life. These are trajectories which you could
realistically pursue. Look at the following:
§ One scenario
is your current life if it simply continues as it is.
§ The second
scenario is what you would do if your current life were suddenly gone.
§ For more
scenarios, think of what you may want to do with your life. The truth is that
most people don’t know what they want, so simply create several different
scenarios involving different alternatives that sound interesting to you. Have
you ever considered selling all of your possessions and traveling around the
world? Did you think you may want to become a lawyer at any point in your life?
Has becoming a chef ever crossed your mind?
Include
not just career but also personal goals in your Odyssey Plan, such as writing a
novel, traveling to South America, learning to play an instrument, and so on.
The
point of this exercise is to realize that your life could go in many different
directions, and you could be happy in each one. That is, there isn’t one
perfect path for you, so stop thinking that if you made a wrong turn somewhere
you’ll never lead your “ideal life”.
4. Define Your Problem.
The
three exercises you completed in steps 1 to 3 above gave you more information
about yourself and your life—who you are and what you want. Now you’re going to
take that information to define your problem. Here are some ways you could
define your problem:
§ How can I
rework my day so I can do more of what makes me happy and less of what I
dislike doing?
§ How can I do
more things throughout my day that are more energy positive?
§ What does my
job need more of so that I can feel more fulfilled?
§ Which skills
should I learn to start moving in a new direction?
§ What do I
want to do next?
§ Looking
honestly at my circumstances, what room do I have to maneuver?
§ Now that
I’ve examined the way things are, how can I make them better?
§ How can I
create the next version of myself?
§ What do I most
need to change?
§ How can I
reinvent myself?
5. Ideate.
There’s
a difference between navigation and wayfinding. Navigation is when you know
your destination and then you plan and follow a route to get there. That is,
since you know your exact destination, there are explicit directions you can
follow to get there.
The
problem with designing your life is that you don’t know exactly where you’re
going. You may just have a general idea of “I like this kind of stuff” and “I
don’t like that kind of stuff”, and the kind of things that give you energy as
opposed to draining you of energy. But not much more than that.
When
you know that you want to go somewhere, but you’re not exactly sure where, you
use a process called wayfinding. This is the way hunters find game in the
wild. Here’s the process:
§ There’s an
antelope or a deer out there, but the hunters don’t know where.
§ However,
they know how to track for it.
§ So, they go
around from point to point looking for clues that will direct them toward the
animal.
§ Each clue
that they find leads them to the next one.
§ They move
forward in this way–from clue to clue–until they find the animal that they’re
looking for.
When
you ideate, you come up with possibilities or alternatives to begin wayfinding
by using idea generation techniques such as brainstorming. Then, you choose the
best ideas you come up with and begin prototyping and testing those ideas.
6. Prototype and Test.
A
prototype is a quick, cheap experience that’s readily available that will allow
you to learn something you don’t know in relation to the problem that you’re
trying to solve.
Instead
of just endlessly analyzing things in your head or on paper, you’re getting out
there fast and trying something in order to learn. That is, the idea is to build
your way forward by doing small experiments, or prototypes.
Think
about software designers. They’re always releasing programs with minimal
features in order to get feedback as fast possible. This lets them know whether
what they’re building is something that the market wants. If so, they keep
building prototypes until they’ve built something that sells well.
You
should do the same thing: send your ideas out into the world and see how they
perform. In other words, test them. Then, come back, iterate, and send
something else out into the world to see how it does.
As an illustration, if you’re thinking
of going to law school to become a lawyer you can do things such as the
following:
§ Ask someone
who’s currently going to law school out for coffee and pick their brain
§ See if you
can sit in on a law school class.
§ Interview
someone who’s a lawyer.
§ Go to a
courthouse and observe a trial.
§ See if you
can shadow a lawyer for a day.
§ Take a
law-related MOOC (massive online open course).
§ Sit outside
a courthouse or a large law firm and take photos of people walking in and out.
Continue
prototyping, testing, and making adjustments until you’re happy with the
results. That is, until you’re sure that you want to be a lawyer, or you’ve
decided that the law just isn’t for you.
Conclusion
I
was really excited when I came across the idea of applying design thinking to
life design. I already know how I’m going to apply design thinking in my life.
How about you? Live your best life by using design
thinking to create your future.
How To Jump-Start Your Innovation: 8
Ways To Be More Innovative
Popular
wisdom suggests innovation is a characteristic some people have and some
people—well—don’t. In addition, innovation is often seen as a capability which
encompasses the skill of idea generation and not much more. Both are wrong. The
good news is you can build your ability to innovate and enhance it in others.
Innovation is actually a broad set of skills and a comprehensive process—and
lots of us can be successful innovators.
First,
know creativity, which is fuel for innovation, is potentially lacking.
According to the Adobe State of Create Study, 70% believe creativity makes them better
at work and creativity is correlated with 13% higher earnings. But only 41%
believe they are creative and only 31% believe they are living up to their
creative potential. And this gap is likely impacting more than just the
workplace. The World Economic Forum makes a case for the critical nature of
innovation in advancing the world economy. Creativity and innovation are
important for companies, but also for the economy as a whole—and yet there is
more opportunity for people to tap into their creative best.
Developing Innovation Ability
Each
of us can be more innovative because contrary to popular opinion, it can be
learned, encouraged and even incented. A recent University of California, San
Diego study demonstrated monetary incentives helped overcome
psychological barriers to innovation and led to a more diverse group of people
to offer innovative ideas. Support and encouragement also made a positive
difference, especially for those who had lower performance coming into the
study. People, who might not have thought of themselves as innovative,
contributed as much as those who were from traditionally innovative areas of
expertise.
But
innovation is more than just the development of novel ideas, and this is
encouraging for all of those who want to be more innovative. Researchers at the
University of Economics, Prague and Aston University, United Kingdom found a
range of capabilities contribute to innovation. In addition to classic idea
generation, idea search was also critical as well as processes to support
innovation such as communication, involvement of others and execution. Beyond
the process to support innovation, organizations and leaders create the
conditions for great ideas to take root, develop and be implemented. The bottom
line? Innovation involves various skills, and you can build and leverage your
own unique contributions to the innovative process.
Leveraging Skills For Innovation
So,
how do you innovate more successfully? Here are eight ways:
Be
confident. The first step in innovating is to be confident about your
abilities. Don’t let your job function or naysayers convince you you’re not
innovative. Everyone can contribute, especially given how many different paths
there are toward successful innovation.
Find
great material. A key element of innovation is its raw material. In fact, there
are some who say there is nothing new. The poet and philosopher Audre Lorde said,
“There are no new ideas, only new ways of making them felt.” Exploring the
landscape of a topic or spanning the environment for diverse perspectives
create the fodder for innovative ideas. If this is a talent of yours, leverage
it as an important part of the creative process.
Marshall
support. Beyond the development process, innovations also require support from
a broader group. Whether it’s a startup requiring investors, or an established
company that provides the resources for the idea to flourish, the skills of
communicating the idea and persuading others to support it are also important
parts of the innovative process.
Learning, reflecting and prototyping.
Every great innovation requires prototyping. The process to put innovation into
practice and observe the outcomes, learn, reflect and improve takes specialized
skills—all part of successful innovation.
Implement, execute and make it happen.
Of course, any new idea is only valuable if you have the ability to take it to
the finish line. Implementing is also part of the innovative
process—determination, perseverance and execution. After all, until ideas are
put into action and taken to market, they offer limited value. True innovation
is determined by the marketplace and whether users will value the solution you’re
offering.
Continuously improve.
Today’s best innovations are never finished. They benefit from reviews,
revisions and releases. This too is a
Specialized
skill—the ability to be objective enough to find elements about the innovation
that aren’t yet perfected and see opportunities for improvement.
Create
the conditions. In addition to the skills which are endemic to the innovative
process, there are also key contributions which create the conditions for
innovation. Leaders who inspire a sense of purpose and value appropriate
risk-taking, organizations that reward discovery and inventive actions, and
cultures that allow people to bring their best, most diverse talents toward the
whole all cultivate an innovative environment.
Even
if you haven’t considered yourself particularly innovative, you can build your
innovative muscle—and those muscles are diverse. From searching for new ideas
to generating them, or from involving others and persuading them to being
objective and continuously improving, various skills contribute to innovation.
Even as a leader, adding to an organization that embraces innovative behaviors
is important to the process. Leverage your own innovative abilities—they are
likely broader and more important than you may have thought.
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